package com.example.androidviewflipper;
import android.os.Bundle;
import android.app.Activity;
import android.support.v4.view.GestureDetectorCompat;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.Button;
import android.widget.Toast;
import android.widget.ViewFlipper;
public class MainActivity extends Activity implements
GestureDetector.OnGestureListener {
private GestureDetectorCompat mDetector;
Button buttonPrev, buttonNext;
ViewFlipper viewFlipper;
Animation slide_in_left, slide_out_right;
Animation slide_in_right, slide_out_left;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mDetector = new GestureDetectorCompat(this,this);
buttonPrev = (Button) findViewById(R.id.prev);
buttonNext = (Button) findViewById(R.id.next);
viewFlipper = (ViewFlipper) findViewById(R.id.viewflipper);
slide_in_left = AnimationUtils.loadAnimation(this,
R.anim.slide_in_left);
slide_out_right = AnimationUtils.loadAnimation(this,
R.anim.slide_out_right);
slide_in_right = AnimationUtils.loadAnimation(this,
R.anim.slide_in_right);
slide_out_left = AnimationUtils.loadAnimation(this,
R.anim.slide_out_left);
//viewFlipper.setInAnimation(slide_in_left);
//viewFlipper.setOutAnimation(slide_out_right);
buttonPrev.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View arg0) {
viewFlipper.setInAnimation(slide_in_right);
viewFlipper.setOutAnimation(slide_out_left);
viewFlipper.showPrevious();
}
});
buttonNext.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View arg0) {
viewFlipper.setInAnimation(slide_in_left);
viewFlipper.setOutAnimation(slide_out_right);
viewFlipper.showNext();
}
});
;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
this.mDetector.onTouchEvent(event);
return super.onTouchEvent(event);
}
@Override
public boolean onDown(MotionEvent arg0) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
float sensitvity = 50;
if((e1.getX() - e2.getX()) > sensitvity){
viewFlipper.setInAnimation(slide_in_right);
viewFlipper.setOutAnimation(slide_out_left);
viewFlipper.showPrevious();
Toast.makeText(MainActivity.this,
"Previous", Toast.LENGTH_SHORT).show();
}else if((e2.getX() - e1.getX()) > sensitvity){
viewFlipper.setInAnimation(slide_in_left);
viewFlipper.setOutAnimation(slide_out_right);
viewFlipper.showNext();
Toast.makeText(MainActivity.this,
"Next", Toast.LENGTH_SHORT).show();
}
return true;
}
@Override
public void onLongPress(MotionEvent e) {
// TODO Auto-generated method stub
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
// TODO Auto-generated method stub
return false;
}
@Override
public void onShowPress(MotionEvent e) {
// TODO Auto-generated method stub
}
@Override
public boolean onSingleTapUp(MotionEvent e) {
// TODO Auto-generated method stub
return false;
}
}
Keep using the layout and animation XML files in last exercise.
Download the files.
Next:
- Detect Gesture by implementing GestureDetector.SimpleOnGestureListener