Showing posts with label Google Play. Show all posts
Showing posts with label Google Play. Show all posts

Your next growth market: Realizing the potential of MENA


Posted by Mohammad El-Saadi, BD, Google Play



We know that many developers want to take advantage of growth opportunities in
new regions, but are held back by not knowing the most important areas to focus
on. That's why we wanted to share stories from our partners in the Middle East
and North Africa (MENA). It's a fast growing region for Google Play, and one
that already represents a sizable revenue opportunity. They've shared their
experiences, and some key things to focus on if you're thinking of launching in
the region.



Middle East and North Africa overview













MENA is a diverse region in terms of disposable income, access to connectivity,
and smartphone penetration. However, it is possible to broadly group MENA into
two types of market:



Growth markets


  • Examples: Saudi Arabia, United Arab Emirates (UAE), Kuwait and the rest of
    the Gulf Cooperation Council (GCC).
  • Very high smartphone penetration (on par with top western european markets),
  • Large disposable income
  • Robust growth in spend on mobile apps and games


Emerging markets


  • Examples: Morocco, Egypt and Iraq.
  • Large populations
  • Significant growth in smartphone (primarily Android) adoption.


Opportunities



Localization



If you want to be successful in MENA, localization is key. In Saudi Arabia 19 of
the top 20 grossing apps & games have their Google Play Store listing localized
and the majority of those have their actual app/game localized as well. By
localizing to Arabic, mobile app and game developers have found great success in
the region.



When Singapore-based href="https://play.google.com/store/apps/details?id=com.wego.android">Wego.com
localized to Arabic, they achieved over 200% YoY growth in
MENA
, grew their app rating from 3.5 to over 4.5 among Arab travelers
and increased Arab users' retention rates by 200%. Today, MENA represents over
65% of their users.



To do localization well, here are a few things to consider:


  • Localize your store listing into Arabic including your video, screenshots
    and text. If you are targeting specific countries within MENA consider using
    local dialects, otherwise use formal Arabic. Consider using Store Listing
    Experiments to optimize your listing for local audiences.
  • If applicable, flip your app/game UI to be right-to-left.
  • Beware of common issues when localizing to Arabic: Arabic letters appearing
    disjointed or showing up in reverse order and the ordering of words getting
    mixed up when sentences contain both Latin and Arabic words
  • Localize pricing by showing appropriate local currency and rounding. Note
    that different countries in MENA have different currencies and
    affordability/willingness to pay.
  • Plan around major local events such as the holy month of Ramadan, when after
    fasting from dawn to sunset, families and loved ones gather for meals, laughs
    and stories. We've found that during this month usage of apps and games
    increases significantly in MENA.
  • Provide local customer support
  • Be culturally sensitive in your communication and content - avoid
    stereotypes and keep in mind the relatively conservative nature of users in the
    region
  • Leverage the power of YouTube to reach your audiences in MENA. Saudi Arabia
    for instance is the second largest market for YouTube globally in terms of views
    per capita.


Refer to our href="https://developer.android.com/distribute/tools/localization-checklist.html?utm_campaign=android_discussion_mena_112116&utm_source=anddev&utm_medium=blog">Localization
Checklist for some best practices when localizing for any language.



Gaming



Gaming is a high growth and revenue opportunity in MENA. Most countries in the
region have a median age of 30 or lower, smartphone growth will continue to grow
at double digits, which makes gaming a key segment for users in the region.
Today's local top grossing charts and dominated by Midcore strategy games.
Interestingly, GCC countries have some of the highest Average Revenue Per Paying
User rates globally.



International titles, including Clash of Clans, Clash Royale, Mobile Strike and
Clash of Kings, have performed incredibly well in the region. In addition,
titles specifically targeting MENA have also seen tremendous success. href="https://play.google.com/store/apps/dev?id=7006382305291329295">Revenge of
the Sultans, by ONEMT, from China, has been the top grossing title across
several MENA countries for many months. Similarly, when IGG.com launched the
Arabic version of Castle Clash, they grew revenue from MENA by
58%
within 4 months.



As the market evolves, there is also a huge opportunity for other genres (such
as RPG, FPS, and sports) which are not present at scale in the region yet.



Google Play in MENA



We continue to invest in making sure that users are able to pay for their
favorite apps and games by launching locally relevant payment methods in MENA.
Today, we have carrier billing available with the major networks in Saudi
Arabia, UAE and Kuwait. We plan to expand coverage in more countries, including
Qatar and Bahrain, in the future.




We are also committed to increasing the quality and availability of Arabic apps
and games for MENA users, which is why we launched our href="https://play.google.com/store/recommended?sp=CAEwAFovCilwcm9tb3Rpb25fMzAwMjUxMl9BcHBzX01FTkFfTm93X0luX0FyYWJpYxAHGAM%3D:S:ANO1ljLJ7kY&c=apps">Now
in Arabic href="https://play.google.com/store/recommended?sp=CAEwAFovCilwcm9tb3Rpb25fMzAwMjUxMl9BcHBzX01FTkFfTm93X0luX0FyYWJpYxAHGAM%3D:S:ANO1ljLJ7kY&c=apps">cohref="https://play.google.com/store/recommended?sp=CAEwAFovCilwcm9tb3Rpb25fMzAwMjUxMl9BcHBzX01FTkFfTm93X0luX0FyYWJpYxAHGAM%3D:S:ANO1ljLJ7kY&c=apps">llhref="https://play.google.com/store/recommended?sp=CAEwAFovCilwcm9tb3Rpb25fMzAwMjUxMl9BcHBzX01FTkFfTm93X0luX0FyYWJpYxAHGAM%3D:S:ANO1ljLJ7kY&c=apps">echref="https://play.google.com/store/recommended?sp=CAEwAFovCilwcm9tb3Rpb25fMzAwMjUxMl9BcHBzX01FTkFfTm93X0luX0FyYWJpYxAHGAM%3D:S:ANO1ljLJ7kY&c=apps">tihref="https://play.google.com/store/recommended?sp=CAEwAFovCilwcm9tb3Rpb25fMzAwMjUxMl9BcHBzX01FTkFfTm93X0luX0FyYWJpYxAHGAM%3D:S:ANO1ljLJ7kY&c=apps">onhref="https://play.google.com/store/recommended?sp=CAEwAFovCilwcm9tb3Rpb25fMzAwMjUxMl9BcHBzX01FTkFfTm93X0luX0FyYWJpYxAHGAM%3D:S:ANO1ljLJ7kY&c=apps">
featuring apps and games that have recently localized to Arabic. This
collection will be regularly updated. If you're interested in being included, href="https://docs.google.com/a/google.com/forms/d/e/1FAIpQLSfuqUnnrY4a9XUsKlqrfow_7v9p1jMX_ae7DLnshk30pqOVZQ/viewform">submit
your localized app/game.




Calling European game developers, enter the Indie Games Contest by December 31

Originally posted on Google Developers blog


Posted by Matteo Vallone, Google Play Games Business Development



To build awareness of the awesome innovation and art that indie game developers
are bringing to users on Google Play, we have invested heavily over the past
year in programs like href="https://play.google.com/store/info/topic?id=topic_b000054_games_indie_corner_tp&e=-EnableAppDetailsPageRedesign">Indie
Corner, as well as events like the Google Play Indie Games Festivalshref="https://events.withgoogle.com/google-play-indie-game-festival/"> in
North
America
and href="https://events.withgoogle.com/google-play-indie-games-fes/">Korea.



As part of that sustained effort, we also want to celebrate the passion and
innovation of indie game developers with the introduction of the first-ever
href="https://events.withgoogle.com/indie-games-contest-europe/">Google Play
Indie Games Contest
in Europe. The contest will recognize the best
indie talent in several countries and offer prizes that will help you get your
game noticed by industry experts and gamers worldwide.




Prizes for the finalists and winners:


  • An open showcase held at the Saatchi Gallery in London
  • YouTube influencer campaigns worth up to 100,000 EUR
  • Premium placements on Google Play
  • Tickets to Google I/O 2017 and other top industry events
  • Promotions on our channels
  • Special prizes for the best Unity game
  • And href="https://events.withgoogle.com/indie-games-contest-europe/prizes/">more!


Entering the contest:



If you're based in Czech Republic, Denmark, Finland, France (coming soon),
Germany, Iceland, Israel, Netherlands, Norway, Poland (coming soon), Romania,
Spain, Sweden, Turkey, or UK (excl. Northern Ireland), have 15 or less full time
employees, and published a new game on Google Play after 1 January 2016, you may
now be eligible to href="https://events.withgoogle.com/indie-games-contest-europe/">enter the
contest. If you're planning on publishing a new game soon, you can also
enter by submitting a private beta. Check out all the details in the href="https://events.withgoogle.com/indie-games-contest-europe/terms/">terms and
conditions. Submissions close on 31 December 2016.




The process:



Up to 20 finalists will get to showcase their games at an open event at the
Saatchi Gallery in London on the 16th February 2017. At the event, the top 10
will be selected by the event attendees and the Google Play team. The top 10
will then get the opportunity to pitch to a jury of industry experts, from which
the final winner and runners up will be selected.



Even if someone is NOT entering the contest:



Even if you're not eligible to enter the contest, you can still register to
attend the final showcase event in London on 16 February 2017, check out some
great indie games, and have fun with various industry experts and indie
developers. We will also be hosting a workshop for all indie games developers
from across EMEA in the new Google office in Kings Cross the next day, so this
will be a packed week.



Get started:



href="https://events.withgoogle.com/indie-games-contest-europe/">Enter the Indie
Games Contest now
and visit the href="https://events.withgoogle.com/indie-games-contest-europe/">contest
site to find out more about the contest, the event, and the workshop.




Google Play services and Firebase for Android will support API level 14 at minimum

Posted by Doug Stevenson, Developer Advocate


Version 10.0.0 of the Google Play services client libraries, as well as the
Firebase client libraries for Android, will be the last version of these
libraries that support href="https://source.android.com/source/build-numbers.html">Android API
level 9 (Android 2.3, Gingerbread). The next scheduled release of these
libraries, version 10.2.0, will increase the minimum supported API level from 9
to 14 (Android 4.0.1, Ice Cream Sandwich). This change will happen in early
2017.


Why are we discontinuing support for Gingerbread and Honeycomb in Google
Play services?



The Gingerbread platform is almost six years old. Many Android developers have
already discontinued support for Gingerbread in their apps. This helps them
build better apps that make use of the newer capabilities of the Android
platform. For us, the situation is the same. By making this change, we will be
able to provide a more robust collection of tools for Android developers with
greater speed.


What this means for your Android app that uses Google Play services or
Firebase:



You may use version 10.0.0 of Google Play services and Firebase as you are
currently. It will continue to work with Gingerbread devices as it has in the
past.



When you choose to upgrade to the future version 10.2.0, and if your app
minimally supports API level 14 or greater (typically specified as
"minSdkVersion" in your build.gradle), you will not encounter any versioning
problems. However, if your app supports lower than API level 14, you will
encounter a problem at build time with an error that looks like this:


class="prettyprint">Error:Execution failed for task ':app:processDebugManifest'.
> Manifest merger failed : uses-sdk:minSdkVersion 9 cannot be smaller than version 14 declared in library [com.google.android.gms:play-services:10.2.0]
Suggestion: use tools:overrideLibrary="com.google.android.gms:play_services" to force usage


Unfortunately, the stated suggestion will not help you successfully run your app
on older devices. In order to use Google Play services 10.2.0 and later, you
can choose one of the following options:


1. Target API level 14 as the minimum supported API level.



This is the recommended course of action. To discontinue support for API levels
that will no longer receive Google Play services updates, simply increase the
minSdkVersion value in your app's build.gradle to at least 14. If you update
your app in this way and publish it to the Play Store, users of devices with
less than that level of support will not be able to see or download the update.
However, they will still be able to download and use the most recently published
version of the app that does target their device.



A very small percentage of all Android devices are using API levels less than
14. You can href="https://developer.android.com/about/dashboards/index.html?utm_campaign=firebase_discussion_apilevel_112116&utm_source=anddev&utm_medium=blog">read more about
the current distribution of Android devices. We believe that many of these
old devices are not actively being used.



If your app still has a significant number of users on older devices, you can
use multiple APK support in Google Play to deliver an APK that uses Google Play
services 10.0.0. This is described below.


2. Build multiple APKs to support devices with an API level less than
14.



Along with some configuration and code management, you can href="https://developer.android.com/training/multiple-apks/api.html?utm_campaign=firebase_discussion_apilevel_112116&utm_source=anddev&utm_medium=blog">build
multiple APKs that support different minimum API levels, with different
versions of Google Play services. You can accomplish this with href="https://developer.android.com/studio/build/build-variants.html?utm_campaign=firebase_discussion_apilevel_112116&utm_source=anddev&utm_medium=blog">build
variants in Gradle. First, define build flavors for legacy and newer
versions of your app. For example, in your build.gradle, define two different
product flavors, with two different compile dependencies for the components of
Play Services you're using:


class="prettyprint">productFlavors {
legacy {
minSdkVersion 9
versionCode 901 // Min API level 9, v01
}
current {
minSdkVersion 14
versionCode 1401 // Min API level 14, v01
}
}

dependencies {
legacyCompile 'com.google.android.gms:play-services:10.0.0'
currentCompile 'com.google.android.gms:play-services:10.2.0'
}


In the above situation, there are two product flavors being built against two
different versions of the Google Play services client libraries. This will work
fine if only APIs are called that are available in the 10.0.0 library. If you
need to call newer APIs made available with 10.2.0, you will have to create a
compatibility library for the newer API calls so that they are only built into
the version of the application that can use them:


  • Declare a Java interface that exposes the higher-level functionality you
    want to perform that is only available in current versions of Play services.
  • Build two Android libraries that implement that interface. The "current"
    implementation should call the newer APIs as desired. The "legacy"
    implementation should no-op or otherwise act as desired with older versions of
    Play services. The interface should be added to both libraries.
  • Conditionally compile each library into the app using "legacyCompile" and
    "currentCompile" dependencies.
  • In the app's code, call through to the compatibility library whenever newer
    Play APIs are required.


After building a release APK for each flavor, you then publish them both to the
Play Store, and the device will update with the most appropriate version for
that device. Read more about href="https://developer.android.com/google/play/publishing/multiple-apks.html?utm_campaign=firebase_discussion_apilevel_112116&utm_source=anddev&utm_medium=blog">multiple
APK support in the Play Store.



Welcome to Playtime!


Posted by Larissa Fontaine, Director, Global Head of Apps Business
Development, Google Play



Almost href="https://photos.google.com/share/AF1QipPWGjEv2iaJxAOiJZc1JnqZ5chXbI3zVxXYkBYplvdNqHM5ZjQSYtj3a8YJ86MB7g?key=T1NNZURfbGhyV0wta3Z2ajhBUUFncC1rQnNtR1p3">three
years ago, we started the first of an ongoing series of developer events,
called Playtime, dedicated to educating partners on best practices and tools
available to improve their apps and games and grow successful businesses on
Google Play. It was originally a modest gathering that was held on our campus in
Mountain View, CA, but it has quickly grown to become one our premier developer
events of the year (outside of Google I/O) with a huge global footprint. We've
already been in London, Paris, Berlin, San Paulo, New Delhi, Moscow, Tel Aviv,
Tokyo, Seoul and more, just to meet directly with developers.




Today, Playtime is back in San Francisco after a long international run! On
stage, we'll recap some of our recent efforts to invest in new areas that go
beyond the smartphone, as well as announce new tools and highlight the major
progress of recently launched features that help developers increase user
engagement and make more money.



Extending beyond mobile devices



We live in a multiscreen world and people want to enjoy Android apps on the
their phones, and many other devices. That's why we have been extending Google
Play to go beyond the smartphone, enabling new app and gaming experiences while
on the go, on a chromebook, in the living room and immersed in virtual reality.



The new Daydream device platform
is going to be available soon and will come with a Google Play Store filled with
high quality VR apps. Android Apps are now href="https://blog.google/topics/education/android-apps-coming-to-chromebook-near/">available
in beta on a few Chromebook devices (same Android apps that currently run on
phones and tablets). And we recently announced a developer preview of Android
Wear 2.0 which introduced href="http://android-developers.blogspot.com/2016/09/android-wear-2-0-developer-preview-3-play-store-and-more.html">Google
Play for Wear. This makes it easier for users to discover and install great
apps that work directly on the watch.



Enhanced developer tools and programs



We continue to deliver the best tools for developers in the Play Developer
Console to drive user engagement and increase revenue.



Offer new subscription promos



We know how important subscriptions are in helping you monetize and we're
continuing to invest in features to support your subscription business.
Subscriptions are the fastest growing business model on Play, with consumer
spending in subscription apps increasing 10x over the last 3 years. Coming soon,
you'll be able to create an introductory price for new subscribers for a set
period of time. For example, you can offer a subscription for $1 per month for
the first three months before the normal subscription price kicks in. Along with
local/custom pricing and free trials already offered, introductory pricing will
help you acquire more subscribers and grow your subscription business.



Build anticipation with pre-registration



Earlier this year, we started working with select developer to let users
pre-register for major upcoming Android titles, such as Clash Royale
(Supercell), and Candy Crush Jelly Saga (King), which has driven more than 30
million installs so far. With pre-registration, users simply tap the
'pre-register' icon to show their interest. The process automatically sets up an
alert that prompts a user once the app is available. The program is limited at
this time.



Get feedback early with Early Access



In only a few short months, more developers have been leveraging the "Early
Access" open beta program to build a user base, interact with early-adopter
users and get invaluable feedback before an official launch. It has been an
immediate hit! Since the collection became available to all users, open beta
titles have been installed over 4 million times (up from 1 million in September)
and demand is growing. If you are a developer getting ready to launch on Google
Play, you can nominate your app or game to be part of Early Access. Learn more
here.



Recognizing art and innovation from Indies



To build awareness of the awesome innovation and art that indie game developers
are bringing to users on Google Play, we have invested heavily over the past
year in programs like href="https://play.google.com/store/info/topic?id=topic_b000054_games_indie_corner_tp&hl=en&e=-EnableAppDetailsPageRedesign">Indie
Corner, as well as industry events like the href="http://android-developers.blogspot.com/2016/09/announcing-the-winners-of-the-google-play-indie-games-festival.html">Google
Play Indie Games Festival in North America. The new Indie Corner collection,
in particular, has already helped million of gamers discover the latest and most
innovative releases on Google Play. Developer can nominate indie game for
inclusion at g.co/indiecornersubmission. We'll pick the best games to showcase
based on the quality of the experience and exemplary use of Google Play game
services.



Ensuring fair play for everyone



Our goal is always to do the right thing for both users and developers. As game
economies have become more complex, developers are looking for more tools to
ensure that all users play fairly to make gameplay fun for everyone. Today, we
are announcing a new API (in beta) that helps developers identify users who have
requested refunds so they can better manage their economies. This program is
currently in early beta and interested developers can sign up to learn more href="https://docs.google.com/forms/d/e/1FAIpQLSeob_Dhrd8Ew6fbRAa_2uj3B_SeXq8Nf0iF-dE6P8je0LabZA/viewform?c=0&w=1">here.



It has been another great year for Google Play thanks to the continued feedback
and support from the developer community.



Look out for our bi-annual Google Play Developer Sentiment Survey, coming soon

Posted by Dorothy Kelly, Head of Developer Insights, Google Play Developer
Marketing



Core to our mission, we're always
focused on the user and delivering the best experience possible. This same
principle underlies how Google Play works with developers, as we aim to provide
you with best experience working with us and our products. We can only do this
through understanding what you need and how we can improve. We ran our first
Developer Sentiment Survey in July this year, and heard feedback from over 4,000
developers across 15 countries. This bi-annual survey gathers feedback at scale
from the thousands of developers around the world who publish their apps and
games on Google Play. While it was great to hear how Google Play is working for
you, we also learned how we should improve to enable you to build even more
successful businesses.



This month, you may receive an email from Google Play inviting you to
participate in the next Google Play Developer Sentiment Survey. This invitation
is sent to a selection developers who have opted in to receive Research contacts
in the Developer Console, or to those who are directly managed by Google. You
can review and update your
preferences
in the Developer Console to ensure you get the opportunity to be
invited to participate in future surveys.



In this survey we ask you to give us feedback across a number of areas:


  • Develop: Testing, publishing and launching your app or
    game.
  • Grow: Discovery and marketing of your app or game.
  • Engage: Distributing to and engaging with your target
    market.
  • Earn: Pricing and Payment methods.
  • Getting Support: Accessing the information and support you
    need when you have a question.


We use your feedback to decide what we need to focus on next to help you grow
your app or game business. Initiatives announced at I/O 2016, such as improved
betas, prelaunch reporting, the Developer Console app, and pricing templates,
were all developed in response to feedback from developers like you.



If you do receive an invitation to participate in this survey, we really
appreciate you taking the time to complete it. We value your feedback and want
to act on it to help you create apps and games that delight your users, and help
you build a successful business anywhere in the world.




Keeping the Play Store trusted: fighting fraud and spam installs


Posted by Kazushi Nagayama, Search Quality Analyst, and Andrew Ahn, Product
Manager



We strive to continuously make Google Play the best platform for enjoying and
discovering the most innovative and trusted apps. Today we are announcing
additional enhancements to protect the integrity of the store.



Our teams work every day to improve the quality of our discovery systems. These
content discovery systems ensure that users can find and download apps they will
love. From time to time, we observe instances of developers attempting to
manipulate the placement of their apps through illegitimate means like
fraudulent installs, fake reviews, and incentivized ratings. These attempts not
only violate the href="https://play.google.com/about/developer-content-policy/?utm_campaign=android_discussion_playstore_103116&utm_source=anddev&utm_medium=blog">Google Play
Developer Policy, but also harm our community of developers by hindering
their chances of being discovered or recommended through our systems.
Ultimately, they put the end users at risk of making wrong decisions based on
inaccurate, unauthentic information.



Today we are rolling out improved detection and filtering systems to combat such
manipulation attempts. If an install is conducted with the intention to
manipulate an app's placement on Google Play, our systems will detect and filter
it. Furthermore, developers who continue to exhibit such behaviors could have
their apps taken down from Google Play.



In the vast majority of cases, no action will be needed. If you are asking
someone else to promote your app (e.g., third-party marketing agency), we advise
you to make sure that the promotion is based on legitimate practices. In case of
questions, please check out the href="https://developer.android.com/support.html?utm_campaign=android_discussion_playstore_103116&utm_source=anddev&utm_medium=blog">Developer Support
Resources.



These important changes will help protect the integrity of Google Play, our
developer community, and ultimately our end user. Thank you for your support in
building the world's most trusted store for apps and games!





Readfeed graduates from Google Play’s Early Access beta program & offers some learnings


Guest post by Rajiev Timal, Founder of Readfeed



Readfeed was created to help book lovers around the world share and discuss
their favorite reads with each other more easily. Today, we are excited to
officially launch the href="https://play.google.com/store/apps/details?id=com.readfeedinc.readfeed">Readfeed
app on Google Play. As one of the first online book clubs available only on
Android devices, Readfeed lets you create your virtual bookshelf by adding books
to custom lists, track and share your reading progress with community members,
and see what books others are reading and talking about.




Readfeed has come a long way since we first released the app as beta in Google
Play's Early Access program. As one of the first graduates of the beta program,
we were able to solicit feature requests, identify bugs, locate new and optimize
existing target markets, as well as build a sizable reader community. This
allowed Readfeed to deliver the best possible experience right out of the gate.



As a guest on this blog, we thought it would be helpful to share some important
best practices that we learned from the Early Access program to improve your
products and scale your user base.



Harnessing Feedback Loops



One of the core principles underlying the construction of any successful product
is setting up an effective feedback loop between users and product creators.
Google Play Early access does this automatically. Users show up (sometimes
seemingly out of nowhere), install the app, and leave feedback in the Beta
Feedback section of the developer console. We can then reply in that section or
take the conversation into an email, address the issue, and email users when
it's addressed. Many improvements to Readfeed have been made as a direct result
of this process.



Identifying New Target Markets



One major benefit of Early Access was that it gave us immediate access to a
worldwide audience of readers. We were able to quickly assess the different
book-related markets that existed based on user feedback and interviews done
through email. Since launched in beta, over 1000 people have asked to read free
books. Apparently this need exists in third-world countries and we plan to add
this functionality in a future release.



Identifying Bugs



Bugs plague any app in its early stages. Because of the variety of devices that
Early Access users have, ranging from Android 4.2 rooted devices to the latest
Nexus phones, we were able to identify bugs very quickly. For instance, on
Android 4.2 there was a recurrent crash which was tough for me to identify with
my own devices. After one user emailed me about it, I was able to gather enough
information to resolve the issue and put out an update immediately.



Identifying New Features



Google Play Early Access made it a lot easier to determine what to do next. When
about 10 people request a feature, we know it's immediately important and put it
in the app. One feature that came directly from Early Access feedback was the
ability to rate books without leaving a review.



Community Building



Early Access has allowed us to start building a community. For instance, a
Software tester from the UK who likes books sent me a detailed analysis of all
of Readfeed's bugs. Also, we've witnessed many people take the initiative and
answer others' questions about the app. Because of the critical mass that Google
Play Early Access helps you build, it's easy for communities to form and start
sharing information with each other.



A/B Testing



We now have enough users to A/B test certain parts of the app and get
statistically significant results. This is something that usually takes a long
time to achieve.



There are many other ways Google Play Early Access have helped us, and we're
thankful that Readfeed has had the opportunity to be a part of the program. I
can say without reservation that our current and future product would be in a
very different place had it not been for our inclusion in Early Access.



Get Involved


If you are a developer getting ready to launch on Google Play, you can nominate your app or game to be part of Early Access. Learn more here.


3 Exercises To Get Your Fitness App In Shape

By: Mary Liz McCurdy, Health & Fitness Lead, Google Play


(Originally published on Android Central)




It's an exciting time to be a health & fitness app developer. With people
shelling out on fitness more than ever before, we're seeing record high levels
of gym memberships and attendance, the rise of boutique fitness, and an emphasis
on connected devices.



Paramount to this growth is the integration of smart technology. Whether it be
through streaming video, wearables, or mobile apps, technology empowers us with
instant access to high quality workouts, sensor biofeedback, and endless
on-demand inspiration. At Google Play, we've seen this growth reflected by the
incredible popularity of health & fitness apps. In fact, this is one of href="https://play.google.com/store/apps/category/HEALTH_AND_FITNESS">Google
Play's fastest growing app categories, boasting the most engaged 30d active
users.





As the resident health & fitness expert on Google Play, I had the opportunity to
speak about what's driving the category's growth at the recent href="http://www.wtsusa.show/">Wearables Technology Show. Here are the top
three recommendations I shared with the audience to help coach developers
towards building more valuable app experiences:





Lose it!




#1: Be invisible




We all know how painful manually logging activity and biometrics is- be
it calorie tracking, workouts, moods, or hormone cycles. Manual logging is
actually the number one reason users drop off.



What you should do: Minimize distraction with automation
wherever possible while maximizing value at the appropriate moments. Remember
that you are in all likelihood a companion experience to the main event.


Lose
It!
makes food tracking easier by using your phone's camera and image
recognition technology to identify foods and their nutritional information.
Goodbye manual calorie counting!


Strava
uses auto pause detection, recognizing when you are resting during exercise so
you don't need to fiddle with your device and can stay safe and in the zone.






Freeletics




#2: Be personal





Investing in robust personalization has been the driving factor in
improving app engagement and buyer conversion among many of our top developers.



What you should do: Personalize the experience for each user or
distinct user cohorts by leveraging technology like the href="https://developers.google.com/awareness/">Awareness API, href="https://developers.google.com/fit/rest/">Fit API, href="https://developers.google.com/identity/sign-in/android/start-integrating">Google
Sign In, and href="https://developers.facebook.com/docs/facebook-login/android">Facebook
Login to intelligently pull in relevant user data. Think about your
first-time users, power users, high value users, etc. and treat them uniquely.




href="https://play.google.com/store/apps/details?id=com.freeletics.lite">Freeletics
personalizes onboarding and the overall app experience based on gender and
fitness level leading to a 58% increase in weekly active
sessions.




href="https://play.google.com/store/apps/details?id=com.skimble.workouts">Workout
Trainer by Skimble increased user engagement by 30% through
personalizing training programs based on user fitness assessments, goals, and
workout patterns.







Glow




#3: Be assistive





The rise of smartphones, wearables and IoT have left us swimming in data
and dashboards and left many consumers wondering, so what?



What you should do: Offer insights and suggestions, not just
raw data. Users are not engineers and generally do not want to process complex
data or dashboards. In most cases, they want you to tell them what to do in the
moment or provide digestible summaries after the fact. Keep it simple.



href="https://play.google.com/store/apps/details?id=com.glow.android">Glow
provides personalized insights that leverage user-inputted data and third party
data from Google Fit to
help couples achieve their fertility goals.



href="https://play.google.com/store/apps/details?id=com.beddit.beddit">Beddit
gives personalized daily tips to improve your sleep and wellness by analyzing
sleep cycles, resting heart rate, respiration, room temperature, and more.






At the end of the day, changing health and fitness habits is hard. Make it
easier for your users by seamlessly guiding them on what they
personally need to do to achieve their goal. It's that simple
;) We encourage you to experiment with these exercises to get your app fit for
the millions of Android users looking to live a healthier, happier life.









Android Developer Stories: drupe and Noom expand globally by localising their apps on Google Play


Posted by Kacey Fahey, Marketing Programs Manager, Google Play



Interested in growing your app on a global scale? See how two app developers
localized their apps in unique ways to drive revenue and user engagement.



drupe



href="https://play.google.com/store/apps/details?id=mobi.drupe.app&hl=en&e=-EnableAppDetailsPageRedesign">drupe
is a communications app that utilizes the openness of android to build a truly
native experience delivering highly contextual recommendations to their users
across the world.



Key to achieving international growth, drupe has translated their app in 17
languages, and their store listing page in 28 languages. This led to an increase
in conversion and retention rates. Additionally, when entering India, the team
noticed several user reviews requesting integration with a specific messaging
app widely used in the Indian market. Through a combination of this integration,
adding Hindi language translation, and other new features, drupe saw improved
performance. In six months, daily active users increased 300%, and actions per
average daily user increased 25% in the Indian market.



Noom



href="https://play.google.com/store/apps/details?id=com.wsl.noom&hl=en&e=-EnableAppDetailsPageRedesign">Noom
is a health & fitness app that has achieved an 80% increase in international
revenue growth on Android over the past three years by localizing their app with
unique cultural behaviors, cuisines, and local-market coaches.



In addition to translating their app and store listing page, Noom conducted
extensive analysis to determine the right financial model tailored to each
international market. This included evaluation of their competitive landscape
and local health and wellness spending behavior, in addition to running pricing
experiments to determine the optimal offering between subscriptions, IAPs, or a
premium app.



Use the href="https://developer.android.com/distribute/tools/localization-checklist.html?utm_campaign=android_discussion_drupeandnoom_102016&utm_source=anddev&utm_medium=blog">Localization
Checklist to learn more about tailoring your app for different markets to
drive installs and revenue, and to create a better overall user experience.
Also, get the href="http://g.co/play/playbook-androiddevblogposts-evergreen">Playbook for
Developers app to stay up-to-date on new features and learn best practices
that will help you grow a successful business on Google Play.



Read the full articles for href="https://developer.android.com/distribute/stories/apps/drupe-communications.html?utm_campaign=android_discussion_drupeandnoom_102016&utm_source=anddev&utm_medium=blog">drupe
and href="https://developer.android.com/distribute/stories/apps/noom-health.html?utm_campaign=android_discussion_drupeandnoom_102016&utm_source=anddev&utm_medium=blog">Noom.



Tips to help you stay on the right side of Google Play policy

Posted by Lily Sheringham, Google Play team



Today we have released a new video ‘10 tips to stay on the right side of Google Play policy’. The video provides 10 best practices to help you develop and launch apps and games which follow Google Play’s Developer Program Policies.



It accompanies the recently published News video series and is part of our 10 tips for success on Google Play video series.



Watch the video to learn how to review your app, to ensure you have appropriate content and the rights to use it, how to handle user data, and more. Also, find out how to stay up to date with policy updates and get support from our policy team.







You can also find more resources on Google Play policies in the Developer Policy Center, and also get the new Playbook for Developers app to learn more best practices to find success on Google Play.





Announcing the winners of the Google Play Indie Games Festival in San Francisco; Indie Games Contest coming soon to Europe


Posted by Jamil Moledina, Google Play, Games Strategic Lead



Last Saturday, we hosted the first href="https://events.withgoogle.com/google-play-indie-game-festival/exhibiting-games/">Google
Play Indie Games Festival in North America, where we showcased 30 amazing
games that celebrate the passion, innovation, and art of indies. After a
competitive round of voting from fans and on-stage presentations to a jury of
industry experts, we recognized seven finalists nominees and three winners.






Winners:










Presented by Greg Batha


Bit Bit Blocks is a cute and action-packed competitive puzzle game. Play with your friends on a single screen, or challenge yourself in single player mode. Head-to-head puzzle play anytime, anywhere.





Presented by Kaveh Daryabeygi, Wombo Combo


Numbo Jumbo is a casual mobile puzzle number game for iOS and Android. Players group numbers that add together: for example, [3, 5, 8] works because 3+5=8.





Presented by Chetan Surpur & Eric Rahman, Highkey Games


ORBIT puts a gravity simulator at the heart of a puzzle game. Launch planets with a flick of your finger, and try to get them into orbit around black holes. ORBIT also features a sandbox where you can create your own universes, control time, and paint with gravity.






Finalist nominees:












Antihero [coming later in 2016]


Presented by Tim Conkling


Antihero is a "fast-paced strategy game with an (Oliver) Twist." Run a thieves' guild in a gas-lit, corrupt city. Recruit urchins, hire thugs, steal everything – and bribe, blackmail, and assassinate your opposition. Single-player and cross-platform multiplayer for desktops, tablets, and phones.




Armajet [coming later in 2016]


Presented by Nicola Geretti & Alexander Krivicich, Super Bit Machine


Armajet is a free-to-play multiplayer shooter that pits teams of players against each other in fast-paced jetpack combat. Armajet is a best in class mobile game designed for spectator-friendly competitive gaming for tablets and smartphones. Players compete in a modern arena shooter that’s easy to learn, but hard to master.




Norman's Night In: The Cave [coming later in 2016]


Presented by Nick Iorfino & Alex Reed, Bactrian Games


Norman's Night In is a 2D puzzle-platformer that tells the tale of Norman and his fateful fall into the world of cave. While test driving the latest model 3c Bowling Ball, Norman finds himself lost with nothing but his loaned bball and a weird feeling that somehow he was meant to be there.





Presented by David Fox, Double Coconut


Parallyzed is an atmospheric adventure platformer with unique gameplay, set in a dark and enchanting dreamscape. You play twin sisters who have been cast into separate dimensions. Red and Blue have different attributes and talents, are deeply connected, and have the ability to swap bodies at any time.




Finalists nominees and winners also received a range of prizes, including Google
I/O 2017 tickets, a Tango Development kit, Google Cloud credits, an NVIDIA
Android TV & K1 tablet, and a Razer Forge TV bundle.



Indie Games Contest coming to Europe



We’re continuing our effort to help indie game developers thrive by highlighting
innovative and fun games for fans around the world. Today, we are announcing the
Indie Games Contest for developers based in European countries (specific list of
countries coming soon!). This is a great opportunity for indie games developers
to win prizes that will help you showcase your art to industry experts and grow
your business and your community of players worldwide. Make sure you don’t miss
out on hearing the details by shref="https://events.withgoogle.com/indie-games-contest-europe/">igning up
here for updates.



As we shared at the festival, it’s rewarding to see how Google Play has evolved
over the years. We’re now reaching over 1 billion users every month and there’s
literally something for everyone. From virtual reality to family indie games,
developers like you continue to inspire, provoke, and innovate through
beautiful, artistic games.