Showing posts with label Distribute. Show all posts
Showing posts with label Distribute. Show all posts

3 Exercises To Get Your Fitness App In Shape

By: Mary Liz McCurdy, Health & Fitness Lead, Google Play


(Originally published on Android Central)




It's an exciting time to be a health & fitness app developer. With people
shelling out on fitness more than ever before, we're seeing record high levels
of gym memberships and attendance, the rise of boutique fitness, and an emphasis
on connected devices.



Paramount to this growth is the integration of smart technology. Whether it be
through streaming video, wearables, or mobile apps, technology empowers us with
instant access to high quality workouts, sensor biofeedback, and endless
on-demand inspiration. At Google Play, we've seen this growth reflected by the
incredible popularity of health & fitness apps. In fact, this is one of href="https://play.google.com/store/apps/category/HEALTH_AND_FITNESS">Google
Play's fastest growing app categories, boasting the most engaged 30d active
users.





As the resident health & fitness expert on Google Play, I had the opportunity to
speak about what's driving the category's growth at the recent href="http://www.wtsusa.show/">Wearables Technology Show. Here are the top
three recommendations I shared with the audience to help coach developers
towards building more valuable app experiences:





Lose it!




#1: Be invisible




We all know how painful manually logging activity and biometrics is- be
it calorie tracking, workouts, moods, or hormone cycles. Manual logging is
actually the number one reason users drop off.



What you should do: Minimize distraction with automation
wherever possible while maximizing value at the appropriate moments. Remember
that you are in all likelihood a companion experience to the main event.


Lose
It!
makes food tracking easier by using your phone's camera and image
recognition technology to identify foods and their nutritional information.
Goodbye manual calorie counting!


Strava
uses auto pause detection, recognizing when you are resting during exercise so
you don't need to fiddle with your device and can stay safe and in the zone.






Freeletics




#2: Be personal





Investing in robust personalization has been the driving factor in
improving app engagement and buyer conversion among many of our top developers.



What you should do: Personalize the experience for each user or
distinct user cohorts by leveraging technology like the href="https://developers.google.com/awareness/">Awareness API, href="https://developers.google.com/fit/rest/">Fit API, href="https://developers.google.com/identity/sign-in/android/start-integrating">Google
Sign In, and href="https://developers.facebook.com/docs/facebook-login/android">Facebook
Login to intelligently pull in relevant user data. Think about your
first-time users, power users, high value users, etc. and treat them uniquely.




href="https://play.google.com/store/apps/details?id=com.freeletics.lite">Freeletics
personalizes onboarding and the overall app experience based on gender and
fitness level leading to a 58% increase in weekly active
sessions.




href="https://play.google.com/store/apps/details?id=com.skimble.workouts">Workout
Trainer by Skimble increased user engagement by 30% through
personalizing training programs based on user fitness assessments, goals, and
workout patterns.







Glow




#3: Be assistive





The rise of smartphones, wearables and IoT have left us swimming in data
and dashboards and left many consumers wondering, so what?



What you should do: Offer insights and suggestions, not just
raw data. Users are not engineers and generally do not want to process complex
data or dashboards. In most cases, they want you to tell them what to do in the
moment or provide digestible summaries after the fact. Keep it simple.



href="https://play.google.com/store/apps/details?id=com.glow.android">Glow
provides personalized insights that leverage user-inputted data and third party
data from Google Fit to
help couples achieve their fertility goals.



href="https://play.google.com/store/apps/details?id=com.beddit.beddit">Beddit
gives personalized daily tips to improve your sleep and wellness by analyzing
sleep cycles, resting heart rate, respiration, room temperature, and more.






At the end of the day, changing health and fitness habits is hard. Make it
easier for your users by seamlessly guiding them on what they
personally need to do to achieve their goal. It's that simple
;) We encourage you to experiment with these exercises to get your app fit for
the millions of Android users looking to live a healthier, happier life.









Tips to help you stay on the right side of Google Play policy

Posted by Lily Sheringham, Google Play team



Today we have released a new video ‘10 tips to stay on the right side of Google Play policy’. The video provides 10 best practices to help you develop and launch apps and games which follow Google Play’s Developer Program Policies.



It accompanies the recently published News video series and is part of our 10 tips for success on Google Play video series.



Watch the video to learn how to review your app, to ensure you have appropriate content and the rights to use it, how to handle user data, and more. Also, find out how to stay up to date with policy updates and get support from our policy team.







You can also find more resources on Google Play policies in the Developer Policy Center, and also get the new Playbook for Developers app to learn more best practices to find success on Google Play.





Announcing the winners of the Google Play Indie Games Festival in San Francisco; Indie Games Contest coming soon to Europe


Posted by Jamil Moledina, Google Play, Games Strategic Lead



Last Saturday, we hosted the first href="https://events.withgoogle.com/google-play-indie-game-festival/exhibiting-games/">Google
Play Indie Games Festival in North America, where we showcased 30 amazing
games that celebrate the passion, innovation, and art of indies. After a
competitive round of voting from fans and on-stage presentations to a jury of
industry experts, we recognized seven finalists nominees and three winners.






Winners:










Presented by Greg Batha


Bit Bit Blocks is a cute and action-packed competitive puzzle game. Play with your friends on a single screen, or challenge yourself in single player mode. Head-to-head puzzle play anytime, anywhere.





Presented by Kaveh Daryabeygi, Wombo Combo


Numbo Jumbo is a casual mobile puzzle number game for iOS and Android. Players group numbers that add together: for example, [3, 5, 8] works because 3+5=8.





Presented by Chetan Surpur & Eric Rahman, Highkey Games


ORBIT puts a gravity simulator at the heart of a puzzle game. Launch planets with a flick of your finger, and try to get them into orbit around black holes. ORBIT also features a sandbox where you can create your own universes, control time, and paint with gravity.






Finalist nominees:












Antihero [coming later in 2016]


Presented by Tim Conkling


Antihero is a "fast-paced strategy game with an (Oliver) Twist." Run a thieves' guild in a gas-lit, corrupt city. Recruit urchins, hire thugs, steal everything – and bribe, blackmail, and assassinate your opposition. Single-player and cross-platform multiplayer for desktops, tablets, and phones.




Armajet [coming later in 2016]


Presented by Nicola Geretti & Alexander Krivicich, Super Bit Machine


Armajet is a free-to-play multiplayer shooter that pits teams of players against each other in fast-paced jetpack combat. Armajet is a best in class mobile game designed for spectator-friendly competitive gaming for tablets and smartphones. Players compete in a modern arena shooter that’s easy to learn, but hard to master.




Norman's Night In: The Cave [coming later in 2016]


Presented by Nick Iorfino & Alex Reed, Bactrian Games


Norman's Night In is a 2D puzzle-platformer that tells the tale of Norman and his fateful fall into the world of cave. While test driving the latest model 3c Bowling Ball, Norman finds himself lost with nothing but his loaned bball and a weird feeling that somehow he was meant to be there.





Presented by David Fox, Double Coconut


Parallyzed is an atmospheric adventure platformer with unique gameplay, set in a dark and enchanting dreamscape. You play twin sisters who have been cast into separate dimensions. Red and Blue have different attributes and talents, are deeply connected, and have the ability to swap bodies at any time.




Finalists nominees and winners also received a range of prizes, including Google
I/O 2017 tickets, a Tango Development kit, Google Cloud credits, an NVIDIA
Android TV & K1 tablet, and a Razer Forge TV bundle.



Indie Games Contest coming to Europe



We’re continuing our effort to help indie game developers thrive by highlighting
innovative and fun games for fans around the world. Today, we are announcing the
Indie Games Contest for developers based in European countries (specific list of
countries coming soon!). This is a great opportunity for indie games developers
to win prizes that will help you showcase your art to industry experts and grow
your business and your community of players worldwide. Make sure you don’t miss
out on hearing the details by shref="https://events.withgoogle.com/indie-games-contest-europe/">igning up
here for updates.



As we shared at the festival, it’s rewarding to see how Google Play has evolved
over the years. We’re now reaching over 1 billion users every month and there’s
literally something for everyone. From virtual reality to family indie games,
developers like you continue to inspire, provoke, and innovate through
beautiful, artistic games.





Google Play services 4.3

gps

Google Play services 4.3 has now been rolled out to the world, and it contains a number of features you can use to improve your apps. Specifically, this version adds some new members to the Google Play services family: Google Analytics API, Tag Manager, and the Address API. We’ve also made some great enhancements to the existing APIs; everything to make sure you stay on top of the app game out there.



Here are the highlights of the 4.3 release.



Google Analytics and Google Tag Manager

The Analytics API and Google Tag Manager has existed for Android for some time as standalone technologies, but with this release we are incorporating them as first class citizens in Google Play services. Those of you that are used to the API will find it very similar to previous versions, and if you have not used it before we strongly encourage you to take a look at it.

Google Analytics allows you to get detailed statistics on how you app is being used by your users, for example what functionality of your app is being used the most, or which activity triggers users to convert from an advertised version of an app to paid one. Google Tag Manager lets you change characteristics of your app on-the-fly, for example colors, without having to push an update from Google Play.



Google Play Games services Update

The furious speed of innovation in Android mobile gaming has not slowed down and neither have we when it comes to packing the Google Play Game services API with features.

With this release, we are introducing game gifts, which allows players to send virtual in-game requests to anyone in their Google+ circles or through player search. Using this feature, the player can send a 'wish' request to ask another player for an in-game item or benefit, or a 'gift' request to grant an item or benefit to another player.

This is a great way for a game to be more engaging by increasing cross player collaboration and social connections. We are therefore glad to add this functionality as an inherent part of the Games API, it is an much-wanted extension to the multi-player functionality included a couple of releases ago. For more information, see: Unlocking the power of Google for your games.



Drive API

The Google Drive for Android API was just recently added as a member of the Google Play services API family. This release adds a number of important features:

  • Pinning - You can now pin files that should be kept up to date locally, ensuring that it is available when the user is offline. This is great for users that need to use your app with limited or no connectivity


  • App Folders - An app often needs to create files which are not visible to the user, for example to store temporary files in a photo editor. This can now be done using App Folders, a feature is analogous to Application Data Folders in the Google Drive API


  • Change Notifications - You can now register a callback to receive notifications when a file or folder is changed. This mean you no longer need to query Drive continuously to check if the data has changed, just put a change notification on it


In addition to the above, we've also added the ability to access a number of new metadata fields.



Address API

This release will also includes a new Address API, which allows developers to request access to addresses for example to fill out a delivery address form. The kicker is the convenience for the user; a user interface component is presented where they select the desired address, and bang, the entire form is filled out. Developers have been relying on Location data which works very well, but this API shall cater for cases where the Location data is either not accurate or the user actually wants to use a different address than their current physical location. This should sound great to anyone who has done any online shopping during the last decade or so.



That’s it for this time. Now go to work and incorporate these new features to make your apps even better!

And stay tuned for future updates.



For the release video, please see:

DevBytes: Google Play Services 4.3



For details on the APIs, please see:

Google Analytics

Google Tag Manager

Google Play Games services Gifts

Google Drive Android API - Change Events

Google Drive Android API - Pinning

Google Drive Android API - App Folder

Address API



















Unlocking the Power of Google for Your Games, at GDC

By Greg Hartrell, Google Play Games team





Today, everyone is a gamer — in fact, 3 in every 4 Android users are playing games, allowing developers to reach an unprecedented audience of players in an Android ecosystem that’s activated over one billion devices. This has helped Google Play Games — Google’s cross-platform game service and SDK for Android, iOS and the web (which lets you easily integrate features like achievements, leaderboards, multiplayer and cloud save into your games) — grow at tremendous speed. The momentum continues on Google Play, where four times more money was paid out to developers in 2013 than in 2012.



With the Game Developers Conference (GDC) this week, we announced a number of new features for Google Play Games and other Google products. As they launch over the coming weeks, these new services and tools will help you unlock the power of Google to take your games to the next level.



Power your game and get discovered



With game gifts, players in your games can send virtual in-game objects to anyone in their circles or through multiplayer search.



To help players get the most out of your games, Play Games will be expanding engagement and discovery options.



We'll be introducing game gifts, a new service that lets players send virtual in-game objects to anyone in their circles or through player search. The Play Games app now supports multiplayer invites directly, further helping players discover your game and keep them playing. And the Google Play Store will also feature 18 new game categories, making it easier for players to find games they'll love.



Tools to take your game to the next level



Further enhancing Google Play Game services, we're expanding multiplayer to support iOS, bringing turn-based and real-time multiplayer capabilities to both Android and iOS.



To further help with cross platform game development, we're updating our Play Games Unity Plug-in to support cross-platform multiplayer services, and introducing an early Play Games C++ SDK to support achievements and leaderboards.



In addition, we're launching enhanced Play Games statistics on the Google Play Developer Console, providing easy game analytics for Play Games adopters. Developers will gain a daily dashboard that visualizes player and engagement statistics for signed in users, including daily active users, retention analysis and achievement, and leaderboard performance.



Ad features to better optimize your business



Of course, once you build a great gaming experience, it's important to get rewarded for your work, which is why we'll also be introducing new features to the AdMob platform. We're making Google Analytics available directly in the AdMob interface, so you can gain deeper insights into how users are interacting with your app. Turning those insights into effective action is vital, so we're excited by the opportunities that in-app purchase ads will offer — enabling you to target users with specific promotions to buy items in your game. Advertising continues to be a core vehicle driving many game developers' success, so we're also bringing you new ways to optimize your ads to earn the most revenue.




Watch the Google Sessions at GDC


Check out the stream from our Google Developer Day sessions at GDC 2014. Learn more about how to reach and engage with hundreds of millions of users on Google Play, build Games that scale in the cloud, grow in-game advertising businesses with AdMob, track revenue with Google Analytics, as well as explore new gaming frontiers, like Glass.










Google Play Services 4.2

gps


Google Play services 4.2 is now available on Android devices worldwide. It introduces the full release of the Google Cast SDK, for developing and publishing Google Cast-ready apps, and other new APIs.



You can get started developing today by downloading the Google Play services SDK from the SDK Manager.



Google Cast SDK



The Google Cast SDK makes it easy to bring your content to the TV. There’s no need to create a new app — just incorporate the SDK into your existing mobile and web apps. You are in control of how and when you publish your Google Cast-ready app to users through the Google Cast developer console.



You can find out more about the Cast SDK by reading Ready to Cast on the Google Developers Blog. For complete information about the Cast SDK and how to use the Cast APIs, see the Google Cast developer page.



Google Drive


The Google Drive API introduced in Google Play services 4.1 has graduated from developer preview. The latest version includes refinements to the API as well as improvements for performance and stability.



Google client API


This release introduces a new Google API client that unifies the connection model across Google services. Instead of needing to work with separate client classes for each API you wanted to use, you can now work with a single client API model. This makes it easier to build Google services into your apps and provides a more continuous user experience when you are using multiple services.



For an introduction to the new Google client API and what it means for your app, start by reading New Client API in Google Play Services.



More About Google Play Services



To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site. Details on the APIs are available in the API reference.



For information about getting started with Google Play services APIs, see Set Up Google Play Services SDK